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zufällige Pilze

This commit is contained in:
Findus23 2014-10-14 17:07:53 +02:00
parent bddc6f90c1
commit fbbdc6b522

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@ -1,9 +1,11 @@
import pygame # import and init pygame
import pygame.gfxdraw
from random import randint
import sys
import time
from random import randint
import pygame #import and init pygame
import pygame.gfxdraw
pygame.init()
pygame.init()
# create the screen
# ,pygame.FULLSCREEN
@ -11,36 +13,34 @@ height = 1000
width = 1800
window = pygame.display.set_mode((width, height))
window.fill((255, 255, 255))
window.fill((150, 255, 150))
img = pygame.image.load('baum_mies_mit_rahmen.png')
img = pygame.transform.scale(img, (60, 130))
pygame.display.flip()
def pilz(x,y):
w=randint(200,255)
#pygame.draw.pie(window,x,y,40,1,200, )
p_r=randint(200,255)
p_and=randint(0,50)
pygame.draw.polygon(window,(p_r,p_and,p_and),[[x+10, y+10], [x, y+20], [x+20, y+20]], 0)
pygame.draw.rect(window,(w,w,w),(x+7,y+20,6,10))
def pilz(x, y):
w = randint(200, 255)
# pygame.draw.pie(window,x,y,40,1,200, )
p_r = randint(200, 255)
p_and = randint(0, 50)
pygame.draw.polygon(window, (p_r, p_and, p_and), [[x + 10, y + 10], [x, y + 20], [x + 20, y + 20]], 0)
pygame.draw.rect(window, (w, w, w), (x + 7, y + 20, 6, 10))
pygame.display.flip()
n=1
wh=1000.1
y=0.1
wars=10
n = 0
wh = 1000.1
y = height / 2 + (randint(0, height / 4) - randint(0, height / 4))
print(randint(-height / 4, height / 4))
x = width / 2 + (randint(0, width / 4) - randint(0, width / 4))
wars = 10
while n < wh:
x = randint(-64,width+64)
y = y + ((height-134)/wh)
zufall= randint(1,wars+1)
if(zufall==1):
# print "zufall"
# print(c)
window.blit(img,(x,y))
pilz(x,y)
x += randint(-50, 50)
y += randint(-50, 50)
zufall = randint(1, wars + 1)
if(zufall == 1):
pilz(x, y)
pygame.display.flip()
# time.sleep(1/wh)
n += 1
n = 1
@ -48,19 +48,12 @@ wh = 1000.1
y = 0.1
wars = 10
while n < wh:
# a=randint(0,100)
# pygame.draw.circle(window, (a, randint(100,255), a), (40,40), 40)
y = y + ((height - 134) / wh)
zufall = randint(1, wars + 1)
if(zufall == 1):
# print "zufall"
# print(c)
x = randint(-64, width + 64)
window.blit(img, (x, y))
pygame.display.flip()
# time.sleep(1/wh)
n += 1
# draw it to the screen
time.sleep(5)