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Konflikte behoben

Conflicts:
	Landschaft-2D/draw.py
This commit is contained in:
Findus23 2014-10-14 16:44:12 +02:00
commit bddc6f90c1

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@ -1,8 +1,9 @@
import pygame # import and init pygame
from random import randint
import sys
import time
pygame.init()
from random import randint
import pygame #import and init pygame
import pygame.gfxdraw
pygame.init()
# create the screen
# ,pygame.FULLSCREEN
@ -15,6 +16,33 @@ window.fill((255, 255, 255))
img = pygame.image.load('baum_mies_mit_rahmen.png')
img = pygame.transform.scale(img, (60, 130))
pygame.display.flip()
def pilz(x,y):
w=randint(200,255)
#pygame.draw.pie(window,x,y,40,1,200, )
p_r=randint(200,255)
p_and=randint(0,50)
pygame.draw.polygon(window,(p_r,p_and,p_and),[[x+10, y+10], [x, y+20], [x+20, y+20]], 0)
pygame.draw.rect(window,(w,w,w),(x+7,y+20,6,10))
pygame.display.flip()
n=1
wh=1000.1
y=0.1
wars=10
while n < wh:
x = randint(-64,width+64)
y = y + ((height-134)/wh)
zufall= randint(1,wars+1)
if(zufall==1):
# print "zufall"
# print(c)
window.blit(img,(x,y))
pilz(x,y)
pygame.display.flip()
# time.sleep(1/wh)
n += 1
n = 1
wh = 1000.1
y = 0.1