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Update output_gamer2.cc

bug fix (gamer_unit_mass overflows when single precision
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YuriOku 2024-07-27 21:12:35 +09:00 committed by GitHub
parent 68e6b76205
commit 7fa94c4a2e
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@ -47,16 +47,16 @@ class gamer2_output_plugin : public output_plugin
double hubble_; double hubble_;
bool bbaryons_; bool bbaryons_;
real_t gamer_unit_length_; double gamer_unit_length_;
real_t gamer_unit_time_; double gamer_unit_time_;
real_t gamer_unit_density_; double gamer_unit_density_;
real_t gamer_unit_mass_; double gamer_unit_mass_;
real_t gamer_unit_velocity_; double gamer_unit_velocity_;
real_t music_unit_length_; double music_unit_length_;
real_t music_unit_density_; double music_unit_density_;
real_t music_unit_mass_; double music_unit_mass_;
real_t music_unit_velocity_; double music_unit_velocity_;
size_t write2tempfile_par(std::string fname, const grid_hierarchy &gh, unsigned ilevel, real_t fac = 1.0, real_t shift = 0.0) size_t write2tempfile_par(std::string fname, const grid_hierarchy &gh, unsigned ilevel, real_t fac = 1.0, real_t shift = 0.0)
{ {