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Hintergrund und runde Pilze

This commit is contained in:
Findus23 2014-10-20 18:10:11 +02:00
parent fbbdc6b522
commit ec17e0d449

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@ -1,7 +1,6 @@
import pygame # import and init pygame
import pygame.gfxdraw
from random import randint
import sys
import time
@ -12,8 +11,8 @@ pygame.init()
height = 1000
width = 1800
window = pygame.display.set_mode((width, height))
window.fill((150, 255, 150))
weiss = randint(50, 200)
window.fill((weiss, 255, weiss))
img = pygame.image.load('baum_mies_mit_rahmen.png')
img = pygame.transform.scale(img, (60, 130))
@ -24,16 +23,37 @@ def pilz(x, y):
# pygame.draw.pie(window,x,y,40,1,200, )
p_r = randint(200, 255)
p_and = randint(0, 50)
rand = randint(1, 2)
if(rand == 1):
pygame.draw.polygon(window, (p_r, p_and, p_and), [[x + 10, y + 10], [x, y + 20], [x + 20, y + 20]], 0)
else:
pygame.draw.arc(window, (p_r, p_and, p_and), (x, y + 10, 20, 20), 0, 3.1415, 10)
pygame.draw.rect(window, (w, w, w), (x + 7, y + 20, 6, 10))
pygame.display.flip()
# Muster START
y = 0
wh = randint(15, 30) + randint(15, 30)
while y < height:
n = 0
while n < wh:
x = randint(-10, width + 10)
r = randint(0, 170)
g = randint(50, 255)
sz = randint(2, 6)
pygame.draw.circle(window, (r, g, 0), (x, y), sz)
n += 1
pygame.display.flip()
y += 1
# time.sleep(5)
# Pilze START
n = 0
wh = 1000.1
y = height / 2 + (randint(0, height / 4) - randint(0, height / 4))
print(randint(-height / 4, height / 4))
x = width / 2 + (randint(0, width / 4) - randint(0, width / 4))
wars = 10
wars = randint(5, 12)
print(wars)
while n < wh:
x += randint(-50, 50)
y += randint(-50, 50)
@ -42,11 +62,14 @@ while n < wh:
pilz(x, y)
pygame.display.flip()
n += 1
# time.sleep(5)
# Baum START
n = 1
wh = 1000.1
y = 0.1
wars = 10
wars = randint(5, 12)
while n < wh:
y = y + ((height - 134) / wh)
zufall = randint(1, wars + 1)