Hintergrund und runde Pilze
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1 changed files with 30 additions and 7 deletions
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@ -1,7 +1,6 @@
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import pygame # import and init pygame
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import pygame # import and init pygame
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import pygame.gfxdraw
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import pygame.gfxdraw
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from random import randint
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from random import randint
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import sys
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import time
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import time
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@ -12,8 +11,8 @@ pygame.init()
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height = 1000
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height = 1000
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width = 1800
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width = 1800
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window = pygame.display.set_mode((width, height))
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window = pygame.display.set_mode((width, height))
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weiss = randint(50, 200)
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window.fill((150, 255, 150))
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window.fill((weiss, 255, weiss))
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img = pygame.image.load('baum_mies_mit_rahmen.png')
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img = pygame.image.load('baum_mies_mit_rahmen.png')
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img = pygame.transform.scale(img, (60, 130))
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img = pygame.transform.scale(img, (60, 130))
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@ -24,16 +23,37 @@ def pilz(x, y):
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# pygame.draw.pie(window,x,y,40,1,200, )
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# pygame.draw.pie(window,x,y,40,1,200, )
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p_r = randint(200, 255)
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p_r = randint(200, 255)
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p_and = randint(0, 50)
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p_and = randint(0, 50)
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pygame.draw.polygon(window, (p_r, p_and, p_and), [[x + 10, y + 10], [x, y + 20], [x + 20, y + 20]], 0)
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rand = randint(1, 2)
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if(rand == 1):
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pygame.draw.polygon(window, (p_r, p_and, p_and), [[x + 10, y + 10], [x, y + 20], [x + 20, y + 20]], 0)
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else:
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pygame.draw.arc(window, (p_r, p_and, p_and), (x, y + 10, 20, 20), 0, 3.1415, 10)
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pygame.draw.rect(window, (w, w, w), (x + 7, y + 20, 6, 10))
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pygame.draw.rect(window, (w, w, w), (x + 7, y + 20, 6, 10))
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pygame.display.flip()
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pygame.display.flip()
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# Muster START
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y = 0
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wh = randint(15, 30) + randint(15, 30)
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while y < height:
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n = 0
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while n < wh:
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x = randint(-10, width + 10)
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r = randint(0, 170)
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g = randint(50, 255)
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sz = randint(2, 6)
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pygame.draw.circle(window, (r, g, 0), (x, y), sz)
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n += 1
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pygame.display.flip()
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y += 1
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# time.sleep(5)
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# Pilze START
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n = 0
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n = 0
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wh = 1000.1
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wh = 1000.1
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y = height / 2 + (randint(0, height / 4) - randint(0, height / 4))
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y = height / 2 + (randint(0, height / 4) - randint(0, height / 4))
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print(randint(-height / 4, height / 4))
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x = width / 2 + (randint(0, width / 4) - randint(0, width / 4))
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x = width / 2 + (randint(0, width / 4) - randint(0, width / 4))
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wars = 10
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wars = randint(5, 12)
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print(wars)
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while n < wh:
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while n < wh:
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x += randint(-50, 50)
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x += randint(-50, 50)
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y += randint(-50, 50)
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y += randint(-50, 50)
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@ -42,11 +62,14 @@ while n < wh:
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pilz(x, y)
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pilz(x, y)
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pygame.display.flip()
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pygame.display.flip()
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n += 1
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n += 1
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# time.sleep(5)
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# Baum START
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n = 1
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n = 1
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wh = 1000.1
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wh = 1000.1
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y = 0.1
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y = 0.1
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wars = 10
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wars = randint(5, 12)
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while n < wh:
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while n < wh:
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y = y + ((height - 134) / wh)
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y = y + ((height - 134) / wh)
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zufall = randint(1, wars + 1)
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zufall = randint(1, wars + 1)
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